Edutopia presents a fall cornucopia of new and recent resources that support and explain video games, simulations, and gaming concepts in the classroom. These are listed by topic from new games, such as “Interactive fiction in the classroom,” to “Tips and tools to get started” to “Straightforward gamification strategies.” Teachers may be most interested in a January, 2015 article, “4 Best Practices in implementing GBL,” which emphasizes, among other tips, the importance of effective communication with parents about GBL.