The Canadian Education Association reports on ways teachers are using digital games in the classroom to teach “higher-order thinking skills such as critical thinking, decision-making, creativity and communication.” One teacher reports success in using games with students who had failed math and science multiple times. These games need not be highly innovative. For example, a bingo type of game was used to teach the Periodic Table. Others use real-life simulation games, such as “Inside the Haiti Earthquake,” as an additional resource for delivering a grade seven students’ unit on understanding natural disasters. Apparently, it helps them understand the complexities of planning for and after these types of events.