This article explores the post-pandemic work environment.

Getting Started

Introduction to the article (perhaps by having everyone read it)

Tell students that many companies are giving up office space and downsizing. Discuss why this might be happening.

Subject Area(s) covered

Creativity, collaboration, administration

Study and Discussion Activity

Key things students can learn from this lesson

Students will learn the value of collaboration, and how it might impact them in the workplace.

Action (here’s how we’ll do it)

  • Distribute the article for reading.
  • In small groups, either in meeting rooms online, or in class, ask students to discuss Ludia’s goal: “Bring to the office the informality of home and recover the kind of social connections that are key to the creative process.” What does this mean? Why it is important?
  • Have a class discussion with students sharing key points from their group discussions.
  • Why does working remotely make the creative process more challenging?

Consolidation of learning

  • The gaming industry requires inventiveness and creativity. Aside from being physically present in the office, have students discuss whether there are other ways that employees can be encouraged to be inventive and creative.
Success and Additional Learning

Success Criteria

  • Students understand that success in the workplace requires collaboration internally and externally.

Confirming Activities

  • Have students reflect and discuss: Why is it important to learn to work effectively in teams while at school? What are they doing at school to facilitate learning collaboration?

Activities to do together

  • The pandemic has really demonstrated that some companies thrived and others have not survived. Discuss businesses in your community that have thrived. What has made them thrive?